WORK IN PROGRESS - INCOMPLETE
This is a subset of OpenGL bindings meant to be easy to use from Go. They were made by generating bindings using Christoph Schunk’s GoGL2 utility and modifying the output to be easier to use with Go. For example, setup functions like BindBuffer and CompileShader, that are not expected to be in a tight loop, return errors, and functions like glBufferData expect a slice of numbers and use reflection to figure out the other arguments. Additional type safety is achieved by explicitly defining types for OpenGL objects (Buffer, Program, etc).